jovano-jovanke:

crazypenguin159:

katzedecimal:

fireandshellamari:

aenramsden:

porygons:

thefingerfuckingfemalefury:

copperbadge:

crowley-for-king:

just-shower-thoughts:

In the dog world, humans are elves that routinely live to be 500+ years old.

“They live so long…but the good ones still bond with us for our entire lives.” 

“These immortals are so kind we must be good friends to them”

My heart wtf

Not gonna lie, this fucked me up a bit.

POV Fantasy slice of life book when?

“Now I am old. The fur around my muzzle is grey and my joints ache when we walk together. Yet she remains unchanged, her hair still glossy, her skin still fresh, her step still sprightly. Time doesn’t touch her and yet I love her still.”

“For generations, he has guarded over my family. Since the days of my great-great-great-great-great-grandfather he has kept us safe. For so long we thought him immortal. But now I see differently, for just as my fur grows gray and my joints grow stiff, so too do his. He did not take in my children, but gave them away to his. I will be the last that he cares for. My only hope is that I am able to last until his final moments. The death of one of his kind is so rare. The ending of a life so long is such a tragedy. He has seen so much, he knows so much. I know he takes comfort in my presence. I only wish that I will be able to give him this comfort until the end.”

SHOOK

laughingsquid:

22 Rules of Storytelling by a Pixar Storyboard Artist

Former Pixar storyboard artist Emma Coats tweeted a number of valuable storytelling rules during her time at the animation studio.

  1. You admire a character for trying more than for their successes.
  2. You gotta keep in mind what’s interesting to you as an audience, not what’s fun to do as a writer. They can be very different.
  3. Trying for theme is important, but you won’t see what the story is actually about til you’re at the end of it. Now rewrite.
  4. Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___.
  5. Simplify. Focus. Combine characters. Hop over detours. You’ll feel like you’re losing valuable stuff but it sets you free.
  6. What is your character good at, comfortable with? Throw the polar opposite at them. Challenge them. How do they deal?
  7. Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front.
  8. Finish your story, let go even if it’s not perfect. In an ideal world you have both, but move on. Do better next time.
  9. When you’re stuck, make a list of what WOULDN’T happen next. Lots of times the material to get you unstuck will show up.
  10. Pull apart the stories you like. What you like in them is a part of you; you’ve got to recognize it before you can use it.
  11. Putting it on paper lets you start fixing it. If it stays in your head, a perfect idea, you’ll never share it with anyone.
  12. Discount the 1st thing that comes to mind. And the 2nd, 3rd, 4th, 5th – get the obvious out of the way. Surprise yourself.
  13. Give your characters opinions. Passive/malleable might seem likable to you as you write, but it’s poison to the audience.
  14. Why must you tell THIS story? What’s the belief burning within you that your story feeds off of? That’s the heart of it.
  15. If you were your character, in this situation, how would you feel? Honesty lends credibility to unbelievable situations.
  16. What are the stakes? Give us reason to root for the character. What happens if they don’t succeed? Stack the odds against.
  17. No work is ever wasted. If it’s not working, let go and move on – it’ll come back around to be useful later.
  18. You have to know yourself: the difference between doing your best & fussing. Story is testing, not refining.
  19. Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating.
  20. Exercise: take the building blocks of a movie you dislike. How d’you rearrange them into what you DO like?
  21. You gotta identify with your situation/characters, can’t just write ‘cool’. What would make YOU act that way?
  22. What’s the essence of your story? Most economical telling of it? If you know that, you can build out from there.

The Law of Diminishing Returns, true in life as well as in story, is this: The more often we experience something, the less effect it has. Emotional experience, in other words, cannot be repeated back-to-back with effect. The first ice cream cone tastes great; the second isn’t bad; the third makes you sick. The first time we experience an emotion or sensation it has its full effect. If we try to repeat this experience immediately, it has half or less than half of its full effect. If we go straight to the same emotion for the third time, it not only doesn’t have the original effect, it delivers the opposite effect.

Suppose a story contains three tragic scenes contiguously. What would be the effect? In the first, we shed tears; in the second, we sniffle; in the third, we laugh… loudly. Not because the third scene isn’t sad – it may be the saddest of the three – but because the previous two have drained us of grief and we find it insensitive, if not ludicrous, of the storyteller to expect us to cry yet again. The repetition of “serious” emotion is, in fact, a favorite comic device.

McKee, Robert. Story: Substance, Structure, Style, and the Principles of Screenwriting. HarperCollins e-books, 2010: 243. (via justanotheridijiton)